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Rimworld cloth harvest
Rimworld cloth harvest









and the minimum temperature is now down to -39Cģ) Swap the (Cloth/above-average leather) Duster for a Muffalo wool Duster (and thereby sacrificing some protective quality for increased temperature range): and the minimum temperature is down to -19C (and maximum temperature would also decrease slightly, not calculated here)Ģ) Swap the (Cloth/above-average leather) Tuque for a Muffalo wool Tuque: and the temperature range is -9C to +41.5Cġ) Add a (Cloth/above-average leather) Tuque: This outfit's temperature range would be -9C to +32CĢ) Change the Jacket to a (Cloth/above-average leather) Duster: Nakedness's comfortable temperature range is 12C to 32C. So, from that, we can make some outfits and have a look at the comfortable temperature ranges. Camelhair and Alpaca wool would allow for even higher temperatures.

rimworld cloth harvest

Here are some values for Muffalo wool, a medial wool, for some of those items. I've also only included the key stats, such as leaving out that tuques and parkas also reduce the maximum comfortable temperature - since these items are not worn in summer, it's not so relevant.Ĭloth/above-average leather Duster: -15C/+17.3CĬloth/above-average leather Cowboy hat: +9.5C The figures are what the clothing item reduces minimum comfortable temperature by, and increases maximum temperature in the case of dusters and cowboy hats. Since Cloth has poor protection stats, leather is the better option. Here are some temperature figures for Cloth and equivalent insulation value above-average leather clothing items (such as Muffalo leather). But I don't have any personal experience with that because yuck.Īs for style: I wouldn't presume to dictate to HAHA yes I totally would, cowboy hats and button-downs made of sweet green iguana leather are the best and I will brook no argument. Oh, and, uh-I've heard that if you're just making clothes to sell, human leather makes them ridiculously valuable. But it's easy to grow and in the first few months, sometimes "not being naked" is the best you can hope for. T-shirts, as noted, are basically pointless once you get over early-game scarcity, and frankly so is cloth-it doesn't really do anything well except keep you from being naked. If you've got a ton of it, and climate is not an issue, devilstrand dusters are very good at protecting almost the entire body from harm. That is a personal preference because I have just lost way too many legs to unlucky sniper shots. In any biome, soon as I get a strong protective material, whether it's a cargo pod drop or an early devilstrand harvest, it goes into pants. See the "Sea Ice Challenge" thread for details!

rimworld cloth harvest

I haven't yet played a biome where a parka is truly a necessity, but if it is, you'll want wool. In all but the coldest biomes, any kind of wool toque + any kind of duster or jacket is enough to protect you from the cold.

rimworld cloth harvest

Generally, wools are best for climate control, leather is better at protection, and the "advanced materials" and devilstrand are the most protective.Ĭamelhair is the best way to protect against heat, and camels can conveniently be found in the biomes where you will need it. Once early-game scarcity is over, I use the hat and coat slot to control for temperature and everything else for protection. After players have unlocked the Comms Console, they'll also be able to trade with the ships in orbit.Well, I suppose "works best" varies depending on what you're trying to achieve: climate control, protection, moneymaking, or styyyyle Trade caravans will regularly visit a colony, offering both raw materials like Cloth and rare items like the best ranged weapons in RimWorld. In colonies that lack fertile soil or good Growing skills, the only way to get Cloth is to buy it from a trader. While this is a good amount of Cloth to receive from each plant, not all colonies will be able to support a Cotton farm. Having RimWorld colonists with the best Traits and a high Growing skill will allow players to plant more without consuming too much of their colonist's time with agriculture.Ĭotton Plants take around 14 days to grow, taking into account resting time at night, and a fully mature plant will produce 10 Cloth when harvested. On temperate maps, it's recommended for players to at least plant a small section of Cotton when they first plant their food crops at the beginning of the game. These plants require ground with a minimum fertility of 70%, as well as a safe growing temperature of between 10C (50F) and 42C (107F). By far, the easiest way to get Cloth in RimWorld is to grow it by planting Cotton Plants.











Rimworld cloth harvest